Component Architecture
Spring 2008, Cornell. M.Arch Program, with Chulmin Park
01. main idea : It started from very simple idea of light aperture. A hexagon component has one variable; height(depth). And the aperture is the dependant variable of the height, which means the size of aperture is entirely dependant on the overall height of the component. The size of aperture is inverse propotion of component’s height.
02. surface with variable depth : To make a light manipulating wall system out of the component, we defined a solid wall with flexable depth. To simulate wall which has variable depth, we just made two seperated surfaces in Rhino. Note that the depth of wall is corespond to the height of the component.
03. point data from the solid wall : To import the wall into Generative Component, we just got two sets of point cloud out of two surfaces, and then export them into point data.
04. importing onto Generative Component : Then we import the point data onto G.C. to make two surfaces.
05. hexgon grid script : Using hexgon grid script by Kyle(ksteinfe.net), we made hexgrid polygon surfaces out of the existing surfaces.
06. component making using G.C. : Based on the same logic about aperture and height, we build hexagon component at G.C.
07. component application : Then we just applied the component to the polygon surfaces that we made in the step 05. So, below is work flow how the entire process went.
08. application examples : Different surface data makes different wall pattern variations.
09. so, those are final products.






























